Skip to content

Ender's Game by Orson Scott Card

A young boy is trained to become a military leader to save the world from an alien invasion.

Summary

Ender's Game is a 1985 military science fiction novel by American author Orson Scott Card. Set in Earth's future, the novel presents an imperiled mankind after two conflicts with the Formics, an insectoid alien species they dub the 'buggers'. In preparation for an anticipated third invasion, an international fleet maintains a school to find and train future fleet commanders. The world's most talented children, including the novel's protagonist, Ender Wiggin, are taken at a very young age to a training center known as the Battle School. There, teachers train them in the arts of war through increasingly difficult games including ones undertaken in zero gravity in the Battle Room, where Ender's tactical genius is revealed.

Interpretation

Ender's Game is a story of a young boy who is trained to become a military leader to save the world from an alien invasion. It is a story of courage, determination, and the power of the human spirit. It is a story of hope and of the power of the individual to make a difference in the world.

Who is this book for?

Ender's Game is suitable for readers aged 12 and up.

Keywords

Science-Fiction, Military, Alien, Invasion, Hope

Ender's Game by Orson Scott Card on Wikipedia