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Ready Player One by Ernest Cline

In a virtual world, a young man must find an Easter egg to win a fortune and save the world.

Summary

In the year 2045, the world is on the brink of chaos and collapse. But the people have found salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune to the first person to find a digital Easter egg he has hidden somewhere in the OASIS, sparking a contest that grips the entire world. When an unlikely young hero named Wade Watts decides to join the contest, he is hurled into a breakneck, reality-bending treasure hunt through a fantastical universe of mystery, discovery and danger.

Interpretation

Ready Player One is a science fiction novel that explores the idea of a virtual world and the power of technology. It is a story of adventure, mystery, and self-discovery, as Wade Watts embarks on a quest to find the Easter egg and save the world. It is a cautionary tale about the power of technology and the importance of balance between the virtual and real worlds.

Who is this book for?

Ready Player One is suitable for readers aged 12 and up who enjoy science fiction and adventure stories.

Keywords

Adventure, Technology, Mystery, Self-Discovery, Cautionary Tale

Ready Player One by Ernest Cline on Wikipedia